<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>CRYENGINE on Carpelock Games</title><link>https://www.carpelockgames.com/books/gamedevtech/cryengine/</link><description>Recent content in CRYENGINE on Carpelock Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 21 Jan 2025 23:53:02 +0800</lastBuildDate><atom:link href="https://www.carpelockgames.com/books/gamedevtech/cryengine/index.xml" rel="self" type="application/rss+xml"/><item><title>Build CryEngine with the Latest p4api</title><link>https://www.carpelockgames.com/books/gamedevtech/cryengine/build-cryengine-with-latest-p4api/</link><pubDate>Wed, 01 May 2024 21:03:04 +0800</pubDate><guid>https://www.carpelockgames.com/books/gamedevtech/cryengine/build-cryengine-with-latest-p4api/</guid><description>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;Historical development note.&lt;/strong&gt; Originally published in May 2024. The engine and dependency versions below describe that environment; they are not a recommendation to use these versions in a new project.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;h2 id="introduction"&gt;Introduction&#10;&lt;/h2&gt;&#10;&lt;p&gt;Default SSL pseudo lib removed from p4api since version 2017.x. Cryengine 5.7 use p4api version 2016.x which does not support SSL. But our server require SSL support (and I have no intention to change this) so we use latest p4api instead. But SSL libs are not included in p4api. So we need to build OpenSSL libs on our own and modify PerforcePlugin (official integration of p4 in CE) build configs.&lt;/p&gt;</description></item><item><title>Fix CryEngine Mannequin Editor DPI Scaling</title><link>https://www.carpelockgames.com/books/gamedevtech/cryengine/fix-cryengine-mannequin-editor-dpi-scaling/</link><pubDate>Thu, 02 May 2024 00:02:45 +0800</pubDate><guid>https://www.carpelockgames.com/books/gamedevtech/cryengine/fix-cryengine-mannequin-editor-dpi-scaling/</guid><description>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;Historical development note.&lt;/strong&gt; Originally published in May 2024. The engine and dependency versions below describe that environment; they are not a recommendation to use these versions in a new project.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;h2 id="introduction"&gt;Introduction&#10;&lt;/h2&gt;&#10;&lt;div class="td-code td-code--untitled" id="td-code-566c5938-fence-0" data-td-code data-td-code-auto-id&#10; data-td-language="" data-td-line-count="1"&gt;&#10; &lt;div class="td-code__viewport" id="td-code-566c5938-fence-0-viewport" data-td-code-viewport&gt;&lt;pre tabindex="0"&gt;&lt;code&gt;Note: A diff path file is provided at the end of this article. But please read intro above it before downloading or applying the patch file.&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;CryEngine 5 uses QT as the UI framework. It&amp;rsquo;s good considering how powerful QT is. However there are some problems at the moment due to current status of the engine and SDKs.&lt;/p&gt;</description></item></channel></rss>